![]() ![]() When you land on a Hyperspace Jump board space, you will move your token to another board space. There are 2 board spaces that you can collect money. After using a card, put it back on the bottom of the Signet card draw deck. ![]() When using a card, show it to the players so that they know on what you are doing. If a Signet card does NOT say “keep this card until you’re ready to use it”, it is for immediate use (not keepable), so you must use that type of card and do what it says on a card. There’s also no limit on how many cards you can use in a single turn. There’s no limit on how many cards you can keep. If you pick up that type of card, keep it to yourself keep it either faceup or facedown in your possession. Most of the cards are “keep this card until you’re ready to use it” cards. Pick up 1 card from the top of the Signet card draw deck. Signet cards (the left is facedown and the right is faceup) Signet There are 16 of them, 2 per each color set. The hideouts are the only properties that you can own to collect rent. If you stop at a board space where an enemy is, first carry out the rules of that board space. ![]() EXAMPLE: You roll a 6, but an Imperial enemy is 4 spaces away.You must stop even though you have the remaining number of spaces left to move.If you reach an Imperial enemy, you must stop on a same board space as that enemy. NOTE: Rolling doubles is irrelevant in this game, so taking another turn immediately after your turn is not possible. ![]() After performing the actions, your turn ends and pass both dice to a player on your left. Carry out the rules of the board space that you have landed. Move your token by the number of spaces according to a die rolled. If you are by yourself without Grogu, roll the silver die.A die will depend on whether you have Grogu. You CANNOT use both dice for the purpose of moving your token in this game. The lowest levels will go on top.Īll players will roll only the silver die to determine who goes first and the turn order. When 4 players are playing, place all 4 Incinerator Stormtrooper cards (Levels 1, 2, 3, and 4), all 4 Death Trooper cards (Levels 1, 2, 3, and 4), and a Moff Gideon card.Īll Imperial Enemy cards are placed faceup.When 3 players are playing, place 3 Incinerator Stormtrooper cards (Levels 1, 2, and 3), 3 Death Trooper cards (Levels 1, 2, and 3), and a Moff Gideon card.When 2 players are playing, place 2 Incinerator Stormtrooper cards (Levels 1 & 2), 2 Death Trooper cards (Levels 1 & 2), and a Moff Gideon card.The number of cards will depend on how many players there are. The Imperial Enemy cards will be placed in the middle of the board. Place the Signet cards (20 of them) facedown in a pile. He will stay in his outpost for most of the game.Moff Gideon will be placed in the third outpost.The Death Trooper starts in the fourth outpost.The Incinerator Stormtrooper starts in the second outpost (from GO).These outposts are located inwards just outside of their respective middle board spaces (Imperial Advance board spaces) in each board row. The Imperial enemies will be placed in the Imperial outposts. Grogu starts at the “Just Visiting” space. They will have the character ability cards that correspond to their characters. All players place their silver playable tokens at the GO space. However, he CANNOT get money when a price is “negative”.Įach player starts with 150 Imperial credits, consisting of 5 tens and 2 fifties. When Kuiil lands on an unowned hideout and he buys it, he pays 10 credits less.When IG-11 is battling against an Imperial Enemy, add 1 to your roll.When Cara Dune reaches GO, she collects 50 credits instead of 20.NOTE: He can stay in some hideouts for free. When Din Djarin lands on somebody else’s hideout, he pays 10 credits less.He can stay in the hideout for less money. A character’s ability can be enhanced when he/she has Grogu. From the left, there are Din Djarin, Cara Dune, IG-11, and KuiilĮach playable character (a silver token) has his/her own ability. Playable silver tokens with their corresponding reference cards. Imperial Credit symbol for this game75 Plastic Imperial Credits ( Monopoly money) More like Chance Cards than Community Chest Cards.These are the “ streets”, the only properties in this game.4 Character Ability Cards for references. ![]()
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